
#ifndef BRUSH_ENTITY_H
#define BRUSH_ENTITY_H

#include "BaseEntity.h"

class CBrushEntity : public CBaseEntity
{
	
public:
	
	
	
private:
	
	CBrush* m_AttachedBrush; 		//Brush that the entity is attached to
	
};

#endif //BRUSH_ENTITY_H
